This works pretty well on UE3, but not on UE4? Has anyone been able to change the ‘Lightmass’->‘Light Source Angle’ parameter on their main light and see the expected results? (Changing the “softness” of the shadows).
Just confirming, the per-light LightSourceAngle only works on Static directional lights (they use proper ray traced area shadows in Lightmass), while the per-project DistanceFieldPenumbraSize controls the softness of Stationary directional light shadows (they use distance field shadowmaps which only support a uniform penumbra size). Sorry for the confusion.
I believe i’m having the same issue. i’m trying to adjust the light source angle of my stationary directional light. However every time I change its setting all the shadows vanish?
Static lighting gets invalided when you change a parameter that affects it, sometimes it can be annoying.
As of 4.9 the behavior is a bit different for stationary lights: the per-light LightSourceAngle controls how soft the shadows are (project setting DistanceFieldPenumbraSize is gone). You can also use area shadows on stationary lights now, by checking the box ‘Use Area Shadows For Stationary Lights’. The default is still uniform penumbras as they look better under low resolution lightmaps.