I want to rebuild the lighting in my scene, but the lightmass baker is crashing before it gets off the ground, saying that in the World_Settings_1 object, I need to rebuild the light map. It links to a page that says that either my lightmaps are set to 0, or out of bounds. I have no idea what that means or how to fix it. None of my uassets or actors have 0 lightmap area. How do I find out if the map is out of bounds?
Another thing I find in warnings is that it says some objects are static, but are not set to static. Again, I don’t see any objects that are not set to static. Is there an easy way to see them all on a list or spreadsheet?
Also, I get a quite few warnings about using some material shaders that are set to Transparent (glass windows) instead of Opaque. Would that affect it?
I just want to rebuild the lighting. I don’t know what all this means.
Please help.