[2017.11.13-17.16.48:906][742]*** CRITICAL ERROR! Machine: RAILDEX
[2017.11.13-17.16.48:906][742]*** CRITICAL ERROR! Logfile: UnrealLight_RAILDEX_389D5A694AAE1799F7B6C9A432A12D78.log
[2017.11.13-17.16.48:906][742]*** CRITICAL ERROR! Crash report:
[2017.11.13-17.16.48:906][742]Job has failed! The task failure count is non-zero
[2017.11.13-17.16.48:906][742]LightingResults: Error: === Lightmass crashed: ===Unhandled Exception: EXCEPTION_INT_DIVIDE_BY_ZERO
Fatal error: [File:D:\Build++UE4+Release-4.18+Compile\Sync\Engine\Source\Programs\UnrealLightmass\Private\Lighting\LightingSystem.cpp] [Line: 1338]
Static lighting thread exception:
Unhandled Exception: EXCEPTION_INT_DIVIDE_BY_ZERO
0x00000000DFF48F97 UnrealLightmass.exe!Lightmass::FStaticLightingSystem::IncomingRadianceAdaptive<Lightmass::TFinalGatherSample<2> >() []
0x00000000DFF67846 UnrealLightmass.exe!Lightmass::FStaticLightingSystem::CachePointIncomingRadiance() []
0x00000000DFFFD12A UnrealLightmass.exe!Lightmass::FStaticLightingSystem::ProcessCacheIndirectLightingTask() []
0x00000000DFFDA25C UnrealLightmass.exe!Lightmass::FStaticLightingSystem::CalculateIndirectLightingTextureMapping() []
0x00000000DFFFFE76 UnrealLightmass.exe!Lightmass::FStaticLightingSystem::ProcessTextureMapping() []
0x00000000DFFBE9CB UnrealLightmass.exe!Lightmass::FStaticLightingSystem::ThreadLoop() []
0x00000000DFFB2D29 UnrealLightmass.exe!Lightmass::FMappingProcessingThreadRunnable::Run() []
0x0000000020AE6F0C UnrealLightmass-Core.dll!UnknownFunction []
0x0000000020AD7AD3 UnrealLightmass-Core.dll!UnknownFunction []
0x00000000864B1FE4 KERNEL32.DLL!UnknownFunction []
0x00000000881AEF91 ntdll.dll!UnknownFunction []
0x00000000881AEF91 ntdll.dll!UnknownFunction []
I only changed some Meshes with Mesh Tool from the Marketplace and now I can’t build lighting anymore in my whole level.
I can build light in a different Project though
Edit:
I can build each sublevel individually, but I cannot build the Light when I have the Persistent Level…