lightmass character Indirect Detail volume and level streaming position problem

Hi,

I have a lightmass character Indirect Detail volume in a moved sub scene ( using unreal streaming).but it stay in it original world position.
I need it to follow the scene does any one have a way to fix this.

Thank you in advance! Cheers!

Check this thread on answerhub: Brushes stay in place in transformed level instances - Programming & Scripting - Unreal Engine Forums

It’s from before volumetric lightmaps, however.

Thanks, I tested the solution but as mentioned by someone this work in Editor but not in package build.