I have a build with many objects and quite a few (static) lights.
Building the lighting usually took a few hours, without any problems - but after my latest changes the lightmass seems to be stuck at 99%. I tested at preview quality and that completed just fine.
If I look that the output log, it seems that all objects have been built (there are some regular warnings for overlapping lightmaps which I can safely ignore, all of these have been reported). This is in line with the 99% that I’m seeing.
So my question is: what processes are done by lightmass after all lightmaps have been calculated? There must be something that can cause this?