I’m trying to put together a small Archiviz project for Android. All the shadows are precomputed by Lightmass and uncompressed, I have only one directional light and one skylight.
I have been trying to figure out a way to make the baked AO more noticeable, since every time I switch from SM5 rendering level to Android preview mode (both High end and the other one), I get a clearly weaker AO (I have also tested that in my android device with the same results).
I’m working with HDR, but even after tweaking the tone mapper I cannot get the results I would like.
It’s not my intention to use any other type of AO but the precomputed one.
-Do you guys know a way to fix that?
-Does anyone know whether the AO material slot will be available anytime soon for mobile platforms?
-Does anyone know whether the AOPrecomputedMask material node will be available anytime soon for mobile platforms?
Thank you very much for your time!
Since I’ve been lurking this forum and answer hub for a while without posting I would also like to thank the Epic Games Team for doing such a good job!