Lightmaps uvs are overlapping by 50%

I had watched about 3 youtube tutorials on how to fix this, but nothing works. And before anyone asks - yes, my lightmap coordinate index is set to 1. changing the lightmap resoultion doesn’t work either. Please help!

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To double double check: You only need lightmaps if you’re using static lighting, otherwise just set your lights to moveable and don’t worry.

Having said that, if you’re happy that the UVs ( and hence lightmaps ) are good, you can ignore the warning. I’ve seen it many times on meshes that are fine.

If your UVs actually are overlapping in a bad way, you’ll see shadows that don’t make any sense after building light.

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Hi, thank you for letting me know, unfortunately I am working with a modkit for a VR game, and to help performance it only allows static lighting. I can send the files so you can see what I mean if youd like.

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Sure thing, you can PM me.

To cut the size down, you can just make an empty project and migrate a few of the meshes into that.

How do I PM?