Lightmaps reduce their quality when I calculate the light with Oficial GPU Lightmass

Hi, This is my first post here, the problem is, I set the lightmaps to the resolution I want and when I press the “build lighting” button the lightmaps change to a lower value.

This project is imported from another pc

Photo of the uv maps before calculating the light

Photo of the uv maps after calculating the light

This only happens with the meshes imported from the unreal marketplace

Thanks in advance :slight_smile: