lightmaps randomly switching to lower resolution

hello

i got a little bit of a problem that only occurs in packaged builds it seems that the lightmaps switch to lower resolutions when walking around (and sometimes while standing still) and switch back again to their normal resolution after a while, and then the same keeps repeating this does not happen in PIEs, only in builds


any suggestions to what is causing these issues in builds?

Dont want to hi-jack, but I’ve got a feeling you’re having the same problem as me in this thread: Unusual occlusion on static mesh - Rendering - Unreal Engine Forums - I don’t think the problem is the what the 1st reply suggests, given the model is working fine in other projects.

Keep an eye on my thread also in case it answers your question too.