Hi there! I hope someone can help me with this
When lighting is built lightmaps of all static mesh in the scene change from a 128, 256, 512 or any value to a low resolution like 4 or maybe 8 automatically, but if I look in StaticMesh Editor, resolution hasn’t changed. In Lightmap Density Viewmode, before build lighting lightmaps are green, after build lighting, lightmaps are blue but if I move them 1 unit becomes green again, but if I move them I would have to build again…
Each Static Mesh Lightmap have been created with 3dsMax and lightmap coordinate is set in correct index in Unreal. If same Static Meshes are imported to other project and lighting is built problem doesn’t appear…
I have tried to :
- Change resolution from “Overridden LightMap Res” in Details panel instead of Static Mesh Editor.
- Create a new Level
- Reimport StaticMeshes
- Set defaults World Settings…
- Generate lightmaps with Unreal
Sorry if my explanation is not good at all, but english isn’t my natural language.