Hi, I have a problem with the alignment of the UVs of lightmaps. In Blender I create a 64x64 color grid, then I select all the islands in the UV editor and click “snap selected to pixels”. You can see the result attached.
When I import the model into UE4 however I can see (with the lightmap density view mode) that the edges of my wall correspond to (more or less) the middle of the pixels of the lightmap, they don’t look aligned at all. What am I doing wrong?