Lightmap type for movable object in a baked environemen

Hello everybody.
I’m struggling to blend movable object (like a door) in a baked environment, in my scene the skylight and the directional light are set to stationary.

When i use “Force Volume” as a lightmap type for my movable meshes, when closed they dont block any light resulting in strange lighting on the object and in the room, but when they are open it look fine and the lightning on the movable object update correctly as it move.

When using “force volume” and the door is closed:

When using “force volume” and the door is open:

When i use “Force surface” as a lightmap type for my movable meshes, they do block light from going inside the room, but the light on the door look weird, doesn’t change when it’s moved and won’t let any light go inside the room.

When using “force surface” and the door is closed:

When using “force surface” and the door is open:

What do i need to change to get a better result ?

Thank you in advance for your help.