I just recently started with UE4, so I apologize if my question is something of common knowledge.
Every single time I start painting foliage on landscape I’m getting these errors when building lightmaps:
Warning InstancedFoliageActor_0 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component’s lightmap resolution or number of mesh instances in this component
As there is no custom settings or anything such involved, I expected to find lot’s of information about this warning. To my surprise I found none. So perhaps I’m doing something wrong from the very beginning, although I can’t think what it might be?
So, basically the warning says I need to do one of the two choices: A) reduce number of painted actors, or B) reduce mesh lightmap resolution.
But I don’t want to do either, because the result start to look crappy.
Is this some kind of limitation with UE4 or is there something I can do, other than make my level look like from 2004 era? I have seen quite stunning maps been done with UE4. They must have some kind of mechanism to circumvent this warning?
Another option, I guess, is just to ignore the warning. But I wonder if I will be running into performance problems then.
Thanks for reading