Hey guys,
The log under Lighting Results states:
“InstancedFoliageActor_0 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component’s lightmap resolution or number of mesh instances in this component”
and the lightmap does not compute.
I know there is a gazillion threads about this warning/error but the funny thing is that none of my foliage has static shadows turned on.
It’s an archviz project. I don’t want to disable static lighting entirely because I need it for my building. So back to the foliage:
- At least 95% is painted using the foliage painting tool.
- All of it is set static but with Cast Static Shadows off
- For trees and bushes Cast Dynamic Shadow is set to on, for patches of grass, it is set to off
Any ideas what could be causing this error?
I have also tried setting all of the foliage to Movable but it doesn’t help much. I’ve tested it on a cut-down version of the scene (to the point when the lighting builds) and it speeds up the building about 30%.
But should foliage even be set to Movable despite it’s not going anywhere? I thought that setting it to static would have some performance/optimization benefits.