Lightmap seams issue.


I’m having some issues with lights in UDK I can’t get rid of those seams between meshes. :mad:

I uploaded some images and the files that I did.

Can anybody help me?


Files FBX + 3ds max:

Objects are processed on separate threads and will end up with slightly different lighting. Due to that, you need to construct a surface as a single mesh rather than multiple meshes, or you need to hide the seam with another mesh.
If you get bleeding in other areas, make sure that surfaces don’t overlap and extend beyond each other, otherwise the part that’s not visible can bleed shadow or light onto the visible area where it isn’t supposed to.