Hi all, bit of a nooby question but it’s a long time since I’ve done any modelling/importing stuff as it’s not really my area anymore. All I’m trying to do is get this basic mesh into the engine, and get the shadows on it to work properly - but I’m just getting these weird shadows all over it.
Here’s a picture of the meshes with weird shadows (the tower thing and the sphere are separate):
I’ve tried, Use Full Precision UVs, putting in a Lightmass Importance Volume and my lightmap res is at 128.
I get feeling I’m doing something very wrong or missing something very obvious…
EDIT: Fixed it by re-exporting and importing as FBX 2013 not 2014 !