Hello.
I got a little Problem with my Mesh I made. I got it into Unreal with no Problems but after Lightmap Building I got Ugly Black Corners on my Mesh. Increasing the Lightmap Size works but a 512 Lightmap for a Single Prop is a Overkill.
Is it Possible to use Multiple UV Channels for Lightmap? This would help to Lightmap the Tiny UVs Better.
Screencap of the Lightmapped Prop:
Screencap of the LightMap UV:
https://dl.dropboxusercontent/u/37291956/LightMap%20UV.JPG
I already use multiple UV Channels for Texturing.