I tried to import my “apartement” built with blender into UE4.
Many guys said, that I need to make a Lightmap in Blender, but normally, UE4 could generate it itself.
Then I’m exporting it as a .fbx file and import it into ue4.
Thats how it looks before building ligthning again.
After that, it looks like this:
Okay, so. I need a Lightmap i think. So i’m going to the mesh editor and build a new lightmap, but there is none.
Whether in UV Channel 0 nor in Channel 1…
Okay okay… So I tried making a lightmap in blender.
First Channel, just a “Smart UV Project”
then in the second channel i pressed “lightmap pack”
Then there is a weird and very complicated lightmap, but hey, I’ll give it a try.
Okay, exporting it as a fbx and importing in UE4
then there’s a smoothing group error, but i dont think that this is the problem and now its compiling shaders because of all the new textures.
Drag and drop the object on the scene:
no errors, compiling all shaders and…:
Looks quite good, but you can see some strange shadows (at the pillow and so on…)
Can anyone tell me how i can remove these shadows?
Thanks for all advices!