lightmap looks different in play mode?

Hello there,

I have an issue with baked lighting in play mode, it look completely different. I’ve read many subreddits for an answer but i haven’t found one that works for me.I’ve made a completely new project file in UE5 to rule out as many factors as possible. There is a post process volume so I could turn off auto exposure and dynamic GI. The directional light is set to stationary and the skylight is set to static. If i try it with Lumen the problem doesn’t persist.
Does anyone know what maight be the problem?
Thanks in advance.
Viewport:


Play mode: