Lightmap Bake Error

Hello, I am currently working on a interior scene and everything is going fine until when I bake one of my ad banner here. The idea is the banner emits light, so I put a point light in front of it to cast some light to its surrounding, but as you can see after I build the lighting there is this weird shadow blocking my banner image. I tried to increase the lightmap resolution but it didn’t work, and the lightmap channels are fine.

Any ideas or solutions ?

With a point light, the influence radius (or source radius) can’t be on both sides of geometry it’s near, or the shadowing gets rendered on both sides. That may be what’s happening there. Try using an emissive material instead. Set it to Unlit, Emissive, and plug the texture or image into a texture sample node that connects to the Emissive input on the main material node of inputs. Look at the Emissive doc page for more information.