Hey guys,
I have that face model that I’m trying to light as a static mesh, using a rectangle light which is also static, but I keep on getting black artefacts at the eyes and mouth corners. They seem to appear in the exact position no matter what the light position is.
I have tried multiple lightmap resolutions (the one in the screenshot is 1024) but no luck.
Then I have created a custom lightmap uv set in maya and made sure there was plenty of uv space for the face and no overlapping uvs, but still, the problem remains.
The topology is clean, uvs look good to me, tried to unfold them in different ways but the problem is always there.
Oh and tried to tweak the indirect illum settings but then I realized I get those dark spots even when there is no shadows computed from the light.
Any idea?
Thanks!