Hi, I’m new to Unreal Engine and I’m getting artifacts everywhere whenever i generate the lightmaps, my scene is not modular and it’s a big interior.
The thing is I’ve no clue on how to solve it, here’s an image:
That’s from a dome i’ve got, it’s a single piece, lightmap was generated using blender, the thing is, I could go full dynamic lighting but that would be dumb and this error is happening on every single object in my scene, that was just an example.
Any solutions to this? What am I missing?
Also, is there a way to light a huge interior with no windows? Here’s the scene in blender, that red dot in the middle is 2M tall. For now i just increase like crazy my light intensity but some areas and objects still appear dark, specially the metallic ones.