when trying to prepare some models for sale on the marketplace I ran into an issue with the lightmapping.
For some reason, all of my models show weird shadowy artifacts on the edges, as can be seen here:
EDIT: It seems like I figured it. Using my sunlight with stationary settings seemed to cause the issue. Turning it to movable solved everything for now. Still not really sure what the issue is, but it has something to do with the shadows.
It could be reflection captures, if it’s still occurring with dynamic lighting. Or the objects’ shadow / light settings. Is “Affect indirect lighting” enabled for the objects and the lights? The first (direct) light cast is the darkest, and so is the first bounce in terms of indirect lighting. So it needs some tweaking and trying different settings / sliders. Self-shadowing bias is another one to check. Enable it in each object’s component in details panel, then change the setting for it to increase / decrease.