Hi, Unreal newbie here. I’m having issues with lightmap artifacts even thou the normal maps look perfect on my models.
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I have Use Normal Maps for Static Lighting checked.
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Lightmap compression is turned off
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Changing the Overridden Light Map Res does very little. I tend to set it to 256 or 512.
-Here are my World Settings/ Lightmass settings.
- Below are some examples.
LightMap with Nmap (Bad black seam):
Nmap Only (Looks Good):
Base Mesh only:
Below are some examples for a simple cube. Some edges are made hard while others are soft to avoid Normal map artifacting.
Nmap Only (Looks good):
BaseMesh:
Lightmap with normal map (Unexplained Blotches on different sides):
Any help would be nice as I’ve been spending hours trying to wrap my head around Lightmass and it limitations.
I could also upload the meshes and their normal maps too since they are personal works of mine.
Thanks for you time.