Hi there guys.
I have a problem with the seams in UE4 (Yes, I know that it´s a common issue) but I think I do my best and I still have problems T_T
I don´t know if the problem is in my UVs, in the scene steup or what, I try to improve this 2 things and the problem still. The main problem are the seams in the wall, in this corridor I can put columns or something like that to solve this, I need a smooth wall in this case. In my scene I have a Lightmass importance volume.
This is my scene and settings:
http://puu.sh/lOsEu/8437bc9a33.jpg
http://puu.sh/lOsHf/f149de0322.jpg
http://puu.sh/lOsKJ/d84ec46901.png
http://puu.sh/lOsPZ/e5ddabf477.png
http://puu.sh/lOt2x/74be0d1c78.png
http://puu.sh/lOt5x/ecdf13628d.png
As you can see my settings I tried this values too: Indirect Lighting Quality 2 Indirect Lighting Smoothness 0.6. And still the edges.
And I tried to put the lighmap resolution in the meshes in power of two (64,128,256,512) And the issue continue…
So… HELP please
I follow this tutorials: A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums https://forums.unrealengine.com/show...ghting-Problem Lightmap Creation for Unreal Engine 4 - YouTube And with this I can´t solve it T_T