I need some help. İt says: ’ too many overlapping shadow cast shadow disabled: Light source ’
My other problem is ’ texture streaming pool ever 76548 MİB Budget ’ whatever this number is changing and I do NOT know why?
The first warning is that when you use Stationary lights it can only have 4 lights overlapping an area.
The second is that you may have too many textures or too many lightmap textures, if you’re doing a very large scene or something with a lot of textures then it takes a lot of GPU memory to load baked textures which is why many open world games don’t use baked textures.
So if I open new map and keep game making in other world this problem is done ?