Hi…
I’m fairly new to Unreal. I’ve been exploring the idea of using it for compositing live action green screen shots for a sci fi project. It looks promising… but, my understanding of the lighting in Unreal is poor. I’m having trouble getting the look I’m going after. I want a bright even lighting. What I’m getting feels like its tinted blue.
My questions…
First… anyone have any suggestions on how I would go about lighting this scene? Right now it seems like I’m getting bounce from the blue panels causing the whole scene to get contaminated with blue. The white panels are supposed to be white. I’m currently using spots. I tried point lights initially but was having trouble with it. The illumination in the scene is supposed to be coming from the light panels at the bottom and top of the corridors. The problem with the spots and point lights is that I’m seeing glowing circles in the reflections from where the spots & point lights are placed… any way to avoid that?
Second question… Is there a good place to learn about lighting in Unreal. Most of the stuff I’ve found is either rudimentary or deals with exterior lighting or interior supplemented with exterior lighting.
Any enlightenment would be welcome.
Shots from inside Unreal - (Ignore the color discrepancy in the Door sections… was experimenting with changing the base color.)
Rendered Inside Substance Painter