Hey guys i found this game Roki, by Polygon Treehouse and it looks amazing, the devs go into a lot of their process which is really great to read, the way there fake the lighting in the game I find really interesting and I was wondering if you could achieve something like this in unreal.
Here is the link for any of you that would like to help out
You could put a parameter into your materials that you would then adjust based off nearby lights to change the overall color of the material to simulate lighting