Lighting, specifically distance field lighting for meshes is bugged in the editor, but looks fine in sessions

Summary

In the editor, Distance field lighting and other other lighting settings don’t work for meshes(Changing the settings shows no visual change to a mesh). Lighting for meshes dont look right and are either darker or brighter than they’re supposed to be. Interiors of buildings look darker than usual in editor, but look normal in a session. Basically, the only way to get a proper look at your map visually when using distance field lighting, is to launch a session, as lots of meshes don’t look right in the editor.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  1. Place mesh(foliage preferably since it showcases the issue better)
  2. Make sure it has distance field lighting on
  3. Launch session
  4. Compare mesh between editor and session

Expected Result

The mesh should look the same in the editor as it does in a session. Lighting should look correct

Observed Result

Lighting in the editor looks off and is either darker or brighter than it looks in the session

Platform(s)

PC

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Additional Notes

As you can see in the “after” pic, the trees, bushes, and overall lighting look darker than it does in the “before” pic, which is how it looks in a session.