What program did you use to model these? look at your normals and check you UV Work make sure nothing is flipped or reversed. in Maya I often find myself setting the Normal Angle to around 37-40 degrees and it smoothest out my mesh issues like this.
What program did you use to model these? look at your normals and check you UV Work make sure nothing is flipped or reversed. in Maya I often find myself setting the Normal Angle to around 37-40 degrees and it smoothest out my mesh issues like this.