I’m having serious difficulties getting rid of lighting seams and uneven lighting in Unreal 4.10.1. My lightmaps are aligned to the proper grid and are spaced out enough and I’m still having this problem. The texture itself also tiles perfectly. Here’s the DL for the .FBX model that’s causing these errors in the engine (the forum attachment isn’t working for me): https://www.mediafire.com/?0hfyb00ddzndp0f
What’s the problem here? I’m using both static and stationary lights, with a lightmap resolution of 64 (I’ve changed this to see if it helped, it didn’t) and a lightmap that is aligned to a 64x64 pixel grid. Can anyone shed any light on this issue? badum tss
Also, if it helps to mention, I’m using Substances for materials.