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Lighting scenarios with GPU lightmass?

Hey all!

From what I can tell, GPU lightmass doesn’t work with lighting scenarios (lighting from all scenarios seem to get baked down together), but does anyone know of any workaround for this?

Any suggestions would be very much appreciated, thanks!

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Just a quick bump, still trying to get this figured out :grinning_face_with_smiling_eyes:

There is a lot of stuff not supported by GPU Lightmass in 4.26.2

Look into 4.27 branch on github - you can cherry-pick GPULM commits and merge those into 4.26.2. Or wait for 4.27 release.