So I’ve set up a simple scene using BSP as the walls/floor. When the lights are in the Persistent Level the map lights well and everything is fine. When I move the same lights into two separate Lighting Scenarios only the final scenario correctly lights geometry while the other has random dark and light regions. The lighting in the scene is just a directional light and some stationary lights.
This appears to be a bug. Anyone else encountered this?
Let me know if you want me to create a repro case.
I noticed same issue. When I did change BSP for primitives static objects, lighting scenerios feature works OK.
Looks like there is some problem with BSP lightmaps.