I’m hoping someone can shed light on how lighting scenarios work. Namely, separately baking out my lightmaps.
I have three scenarios, if I bake while having them all visible - everything seems to work out fine. However, when I bake with only one sublevel visible - all falls apart. On my last test, the two hidden levels that had already been baked lost all of their lighting information (the previous bakes). The level I tried to bake used a skylight from another sublevel and ignored all the lighting info that exists within it.
My head hurts. What is going on? How should be toggling the sublevels for baking. Is this a bug?