Lighting Scalability Manager not working on IOS ?

Summary

Hello everyone, I’m writing here to ask if the Lighting Scalability Manager is broken on the latest UEFN update?
I’m not able to make it work when loading the level on IOS. I have already setup High, Medium and Low settings for the light but for some reason the IOS map loads something completely different with very harsh shadows. I tried even increasing the quality in the app but it didn’t work.
The presets inside Unreal seem to suggest the light setup is loading is the IOS low and IOS Generic. But Im literally on a 17 pro max…

Looking to see if anyone else had issues with it.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Set up light scenarios for High scalability, Medium and Low. Somehow IOS is not gathering the proper light scalability. When previewed.

Expected Result

Proper light setup.

Observed Result

IOS seems to be broken.

Platform(s)

IOS

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