Thank you very much for your help Makigirl!!
I did what you suggested, I reduced brightness on my wall textures to balance the color a bit, actually, it should be this way. In the reference, the paper walls are way lighter than the way it was when I introduced this issue. On the other hand, I managed to brighten up a bit the wooden parts by tweaking a bit more my exposure settings, also by making the material a bit less rough and using some reflection captures on the surface. I don’t know if that’s the best way or if you would recommend me doing it this way, but it definitely looks okay now!
My material is just using specular set to 1 and roughness values coming from the texture, and lerping its bw values between 0.7 and 0.35! And metallic to 0. Here’s my mat Instance!
I’m attaching a shot of the scene now! What do you think?
I will for sure tweak the paper wall color more to make it look closer to the reference but for now, it is a bit better!
Also, I have another question, if you take a look at the reference here:
I want to give the wall some depth by adding those paper wall peels coming off. I spent quite a lot of time trying to make them but I found it quite tricky… For some of them, small ones, for example, I thought of using normal Decals but for the bigger ones, I tried mixing tesselated planes with vertex paint, but I couldn’t get to make it properly.
Again huge thank you for your help!!