My friend Tim…
I cant thank you enough for helping me , and your advice was right indeed , it worked for me but to be honest not hundred percent but pretty good result ( at least I knew how to control it ) and that encourages me to go on with another question…
I’ll try to explain it accurately to have the right answer
here is my inside scene when my lights are off considering that I had a blueprint light with on/off switch controller
so the question is why is my ceramic so bright, if we know that if I turn it’s roughness and metal to 0 then it will be black as it should be when the lights are off
of course this brightness are coming from indirect lighting from my skylight cause if I turn my skylight to 0.05 I’ll have this…
but I don’t want to turn it off because I don’t want to have a black shadow as this picture
and it is not a solution to have a blueprint that turn this indirect lighting off when I turn my lights off cause when going outside or even if I look outside my room while my lights are off then I’ll see a black shadow .
How can I solve this problem ?! , please help , and thank you very very much