I am trying to limit the range of my dynamic shadow casting lights that are stationary or dynamic… for performance considerations. But when i do this the entire scene is too dark… Whats the best method for adding more light overall to the scene? I tried static point lights around, but they are added into the reflections as light sources which is just dumb (incredably blown out i may add). How do i do this lighting stuff better?
Whats a good way of adding ambient lighting?