Hi all. I’ve been a Max & V-Ray user for years, and now I’m trying to learn UE4 in order to do some real-time arch viz. I’ve been following some tutorials, but I can’t figure out why I’m getting this really crappy look on my models when I build the lighting. It’s just seemingly random light and dark areas on the doors, baseboard, walls… everywhere really. It looks like it might be a light map issue, but I can’t figure out how to solve it. It’s probably something simple that I’m overlooking. I’ve tried re-mapping and unwrapping them in Max, removing smoothing groups, checking the geometry etc. I also do’t understand why I have this really chopping shadows (image 3) but this could all be related.
I’m new to Unreal, so go easy on me! Cheers:)