I’m having some trouble getting my level to be properly lit (It drives me crazy). I’ll just show you some screens, before explaining what the problem is, that makes it a lot easier:
pic 1. As you can see, the tiles’ lighting is all over the place. Pretty much none of them are lit correctly. The carpets on the wall however are better. The table and the objects on it have physics enabled, but it’s still kind of wierd that there is no shadow at all, considering it’s more or less a dark room.
Note that even with the standard-UE4-tiles, the lighting is broken. This is preview lighting, but production-lighting gives me similar results.
pic 2. Pretty much the same problem as pic 1.
pic 3. This is on the example-map, so I guess it’s not my light-settings.
pic 4. the left tree is after I built the lighting, the right one before. Needless to say, that the left one is much too dark. I btw. don’t know why the terrain stopped having proper shadows. I must have changed something in my scene. Any idea what this could have been and how to revert it?
I could really use some help here, even if just a few little hints in the right direction.
Thank you in advance