I have a character that has textures and everything for it. Everything looks good in the preview windows. But when i put the mesh into the editor it all gets deformed looking. I have rebuilt lighting,messed with the lighting. Everything i could think of but i cannot figure this out. Im not sure if this is a lighting problem or not. Can someone look at the screenshots below and see if you can figure this out. Please and Thanks.
For me it looks like a normal map problem -> flip your green channel (you can do that in the material editor with a constant 3 node (1,-1,1) + a multiply + the normal map)
You want to fix this problem when you import the texture. If you double click the texture in the editor and open it in the preview window, you can flip the green channel there. It is under the “Texture” heading, but you will need to click the little arrow at the bottom of the category to reveal extra options (including “Flip Green Channel”).
You do not want to correct it in the material because your GPU will be calculating the correct normal every frame for every pixel that uses that texture. It is much more efficient to pre-compute it once on import (or simply correct it in the source image).
The only other thing I can think of off the top of my head is to make sure the compression is set to normal map. Normal maps have a special way of being stored in a texture so if you have compression set to a different type, UE4 won’t know it’s a normal map and will sample it like a regular texture. Normal values can range from -1 to 1 so you need to scale and bias the texture values properly to get the correct values.
Also double-check that you aren’t accidentally sampling the wrong texture in your material because I would think that inverting the green channel would produce a noticeable difference in pretty much any texture.
You can always open the original texture up in Photoshop or GIMP and make adjustments manually.
Yeah i inverted it and it did nothing. The only thing that seems to work is what said to do earlier but it still look a bit off. But its better then it was. If anyone knows how to fix it fully please post.
Ok, lets try out something else -> do you still get those spots when you delete your normal map? -> after that we will know if it’s probably also a light problem