I am currently having issues where some sides of my object display as black after importing from a .obj file. I am scaling the objects up by a factor of 100 on import. If I keep them the original size the objects are fine and display the appropriate texture (no black sides).
I’ve searched the forum and google and a lot of the suggestions seem to be related to there being no uv2 channel in my objects. I only have 0 and 1 after import. I was wondering if there are other options within ue4 that can solve this issue? I don’t want to try messing around in a 3rd party product to create another channel before importing.
black in viewport
Any suggestions to resolve this would be gratefully appreciated!