I’m a newbie with UE, so this is my first project. I’m using this software for architectural visualisation.
As you notice from the image, I have a weird lighting issue with my model imported (leaking lighting?)
I explain you the procedure that I followed for importing my modeling:
- in 3ds Max I’ve used the Unwrap modifier for each component (splitted in “walls”, “doors” and “windows”), assigning a specific channel for the lighting;
- I’ve assigned in general a Light Map Resolution of 512 / 1024;
- I’ve applied the Lightmass Importance Volume, Skylight, Post Process Volume.
Well, what could possibly be the problem?
I am open to all of your suggestions!