Lighting problem

Hi guys,

I would like the player to read a text written on a wall, but the text is more or less readable depending on the light (I’m using a dynamic sky)

Can I make this wall always have the same lighting? (So that my text is always perfectly readable)

Thank you :pray:

You can set the material to unlit.

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Thanks for your reply :pray:

Unfortunately, when I set my material to unlit, the material turns black

My material is a PNG, maybe it’s because of that?

Add a screen, maybe it can help:

You’ll need to plug the texture into emissive color.

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Done thank you, but the lighting still influences the material because it’s very bright during the day and very dark at night :confused:

That sounds like an exposure issue?

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This is how it looks (day vs night) :