Gastouuu
(Gastou)
1
Hi guys,
I would like the player to read a text written on a wall, but the text is more or less readable depending on the light (I’m using a dynamic sky)
Can I make this wall always have the same lighting? (So that my text is always perfectly readable)
Thank you 
ZacD
(ZacD)
2
You can set the material to unlit.
1 Like
Gastouuu
(Gastou)
3
Thanks for your reply 
Unfortunately, when I set my material to unlit, the material turns black
My material is a PNG, maybe it’s because of that?
Add a screen, maybe it can help:
ZacD
(ZacD)
4
You’ll need to plug the texture into emissive color.
1 Like
Gastouuu
(Gastou)
5
Done thank you, but the lighting still influences the material because it’s very bright during the day and very dark at night 
That sounds like an exposure issue?
1 Like
Gastouuu
(Gastou)
7
This is how it looks (day vs night) :