Hi everyone.
I am starting to loose my mind (and days ) on a lighting problem in UE5.
I started a project to make procedural 3D planets with LOD, and i have a (i guess) normals calculation problem with my procedural mesh that makes the shadows generated by my planet look like the pattern of a tennis ball…
How do you debug lighting issues please ?
If you need the code feel free to ask me. I dont know where to start because i spent too much time on this issue.
Thanks a lot !