Lighting not working with geometry

Hey guys, I am going through a tutorial for a little interior thing and I can’t figure out why the global lighting doesn’t act like it should. All areas are equally lit with no shadows whatsoever. I have built the main structure from geometric shapes. Excuse the oddness of the screenshot, I am using two monitors and this is how it comes out.

  • make sure to use the “epic” quality settings
  • which lights do you use in your scene? → make sure that you use a directional light + a skylight
  • have you already rebuilt the light?
  • what happens when you set your lights to “moveable”? :slight_smile:

Sorry for the noobishess:

  1. How do I set to “epic” quality settings.
  2. I just have what loaded in when I selected default for new project.
  3. Rebuilt the light?
  4. When set to “moveable” there is no chage :confused:

Sorry for the noobishess: 1. How do I set to “epic” quality settings. 2. I just have what loaded in when I selected default for new project. 3. Rebuilt the light? 4. When set to “moveable” there is no chage :confused: