I’m currently having a problem where my edit mode lighting is considerably darker than my play mode lighting. Here’s a picture to better explain what I mean:
I have no idea where this might be coming from. I’ve been doing quite a lot of research and I’ve been tinkering with the cameras and post-effects to try to fix this. If you have any idea as to where this might be coming from and need anything from my set-up, please let me know. I’ll keep an eye on this thread to answer as soon as possible.
I’m using Unreal 4.7.6
EDIT: And this is the part where I realize that I am stupid. Turns out that after baking the lighting, both viewports updated themselves to fit with the right colors. The problem was that my Skylight was too strong and only showed when I was playing.