In my simple scene, I am getting some odd lighting results along polygon seams, seen in the following image:
://i.imgur/Fmqy37L.jpg
What’s the deal? The mesh I have under these rocks that serves as a terrain doesn’t have any shadowing errors.
I tried changing the lighting quality all the way up to high, and this problem still persists. For reference I’m using the example fps project with I believe everything default except the existing objects removed.