"Lighting Needs to be Rebuilt", don't know where to start

All,
When building my map I get the following errors:



[2018.07.22-19.34.45:738][464]LightingResults: New page: Lighting Build - 22/lug/2018 23:34:45
[2018.07.22-19.34.45:975][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:975][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:975][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:975][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:975][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:975][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:975][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:975][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:975][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:975][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:976][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:976][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:976][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:976][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:976][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:976][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:976][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:976][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:976][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:976][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:976][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:976][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:976][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:976][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:976][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:976][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:977][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:977][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:977][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:977][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:977][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:977][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:977][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:977][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:977][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:977][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:977][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:977][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:977][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:977][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:977][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:978][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:978][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:978][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:978][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:978][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:978][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:978][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:978][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:978][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:978][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:978][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:978][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:978][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:978][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:978][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:978][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:979][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:979][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:979][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:979][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:979][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:979][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:979][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:979][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:979][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:979][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:979][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:979][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:979][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:979][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:979][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:980][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:980][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:980][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:980][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:980][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:980][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:980][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:980][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:980][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:980][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:980][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:980][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:980][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:980][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:980][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:981][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:981][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:981][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:981][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:981][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:981][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:981][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:981][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:981][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:981][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:981][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:981][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:981][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:981][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:981][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:981][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:982][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:982][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:982][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:982][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:982][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:982][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:982][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:982][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:982][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:982][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:982][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:982][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:982][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:982][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:982][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:982][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:983][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:983][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:983][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:983][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:983][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:983][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:983][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:983][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:983][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:983][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:983][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:983][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:983][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:983][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:983][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:983][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:984][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:984][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:984][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:984][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:984][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:984][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:984][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:984][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:984][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:984][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:984][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:984][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:984][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:984][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:984][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:985][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:985][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent was too big and it was automatically reduced. Consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.45:985][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.45:985][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.46:132][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent was too big and it was automatically reduced. Consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.46:132][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.46:680][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent was too big and it was automatically reduced. Consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.46:681][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.46:681][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.46:681][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent was too big and it was automatically reduced. Consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.46:681][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.46:681][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.46:684][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.46:684][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.46:689][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.46:689][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.46:720][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.46:720][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.46:728][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent was too big and it was automatically reduced. Consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.46:729][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.46:729][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.46:732][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent was too big and it was automatically reduced. Consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.46:732][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.46:732][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.46:732][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.46:732][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.46:736][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent was too big and it was automatically reduced. Consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.46:736][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.46:737][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.46:737][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.46:738][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent was too big and it was automatically reduced. Consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.46:738][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:283][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:284][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent was too big and it was automatically reduced. Consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:284][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:284][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.47:284][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:285][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent was too big and it was automatically reduced. Consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:285][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:285][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.47:322][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent was too big and it was automatically reduced. Consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:322][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:322][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.47:385][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:385][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.47:385][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:385][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.47:385][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:385][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.47:386][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:386][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.47:386][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent was too big and it was automatically reduced. Consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:386][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:386][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.47:388][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent was too big and it was automatically reduced. Consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:388][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:388][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.47:390][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent was too big and it was automatically reduced. Consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:390][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:390][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.47:525][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:525][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.47:529][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:532][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:534][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:535][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:537][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:538][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:540][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:540][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:540][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.47:549][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component


After that, I can see that there are unbuilt lights:



[2018.07.22-20.39.29:783][472]DumpUnbuiltLightIteractions
[2018.07.22-20.39.29:784][472]Lights with unbuilt interactions: 7
[2018.07.22-20.39.29:784][472]    Light SpotLight2_5
[2018.07.22-20.39.29:784][472]    Light SpotLight3
[2018.07.22-20.39.29:784][472]    Light SpotLight4
[2018.07.22-20.39.29:784][472]    Light SpotLight5
[2018.07.22-20.39.29:784][472]    Light SpotLight6
[2018.07.22-20.39.29:784][472]    Light SpotLight7_12
[2018.07.22-20.39.29:784][472]    Light SpotLight_15
[2018.07.22-20.39.29:784][472]
[2018.07.22-20.39.29:784][472]Primitives with unbuilt interactions: 206
[2018.07.22-20.39.29:784][472]    Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_9
[2018.07.22-20.39.29:784][472]    Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_8
[2018.07.22-20.39.29:784][472]    Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_6
[2018.07.22-20.39.29:784][472]    Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_4
[2018.07.22-20.39.29:784][472]    Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_3
[2018.07.22-20.39.29:784][472]    Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_28
[2018.07.22-20.39.29:784][472]    Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_27
[2018.07.22-20.39.29:784][472]    Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_26
[2018.07.22-20.39.29:784][472]    Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_25
[2018.07.22-20.39.29:784][472]    Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_22
[2018.07.22-20.39.29:784][472]    Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_21
[2018.07.22-20.39.29:784][472]    Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_19
[2018.07.22-20.39.29:784][472]    Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_18
[2018.07.22-20.39.29:784][472]    Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_17
[2018.07.22-20.39.29:784][472]    Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_16
[2018.07.22-20.39.29:784][472]    Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_15
[2018.07.22-20.39.29:784][472]    Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_14
[2018.07.22-20.39.29:784][472]    Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_13
[2018.07.22-20.39.29:784][472]    Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_12
[2018.07.22-20.39.29:784][472]    Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_11
[2018.07.22-20.39.29:784][472]    Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_10
[2018.07.22-20.39.29:784][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fence_01_276.StaticMeshComponent0
[2018.07.22-20.39.29:784][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Spotlight_01_50.StaticMeshComponent0
[2018.07.22-20.39.29:784][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var9_35.StaticMeshComponent0
[2018.07.22-20.39.29:785][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.BarbedWire_2.StaticMeshComponent0
[2018.07.22-20.39.29:785][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var8.StaticMeshComponent0
[2018.07.22-20.39.29:785][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.BarbedWire_01.StaticMeshComponent0
[2018.07.22-20.39.29:785][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var7.StaticMeshComponent0
[2018.07.22-20.39.29:785][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var6_25.StaticMeshComponent0
[2018.07.22-20.39.29:785][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var2_12.StaticMeshComponent0
[2018.07.22-20.39.29:785][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var3_6.StaticMeshComponent0
[2018.07.22-20.39.29:785][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_01_Var1_12.StaticMeshComponent0
[2018.07.22-20.39.29:785][472]    Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_74
[2018.07.22-20.39.29:785][472]    Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_73
[2018.07.22-20.39.29:785][472]    Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_72
[2018.07.22-20.39.29:785][472]    Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_71
[2018.07.22-20.39.29:785][472]    Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_70
[2018.07.22-20.39.29:785][472]    Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_7
[2018.07.22-20.39.29:785][472]    Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_69
[2018.07.22-20.39.29:785][472]    Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_68
[2018.07.22-20.39.29:785][472]    Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_29
[2018.07.22-20.39.29:785][472]    Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_20
[2018.07.22-20.39.29:785][472]    Primitive SplineMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Landscape_2.SplineMeshComponent_92
[2018.07.22-20.39.29:785][472]    Primitive LandscapeComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Landscape_2.LandscapeComponent_414
[2018.07.22-20.39.29:785][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fence_10.StaticMeshComponent0
[2018.07.22-20.39.29:785][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fence_9.StaticMeshComponent0
[2018.07.22-20.39.29:785][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fence_8.StaticMeshComponent0
[2018.07.22-20.39.29:785][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fence_7.StaticMeshComponent0
[2018.07.22-20.39.29:785][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fence_6.StaticMeshComponent0
[2018.07.22-20.39.29:785][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.AmmoCan_5.StaticMeshComponent0
[2018.07.22-20.39.29:785][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.AmmoCan_4.StaticMeshComponent0
[2018.07.22-20.39.29:785][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.AmmoCan_3.StaticMeshComponent0
[2018.07.22-20.39.29:785][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.AmmoCan_2.StaticMeshComponent0
[2018.07.22-20.39.29:785][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.AmmoCan_01_264.StaticMeshComponent0
[2018.07.22-20.39.29:785][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.SupplyPack_3.StaticMeshComponent0
[2018.07.22-20.39.29:785][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_02_253.StaticMeshComponent0
[2018.07.22-20.39.29:785][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var32.StaticMeshComponent0
[2018.07.22-20.39.29:785][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var31.StaticMeshComponent0
[2018.07.22-20.39.29:785][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var30.StaticMeshComponent0
[2018.07.22-20.39.29:786][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.BarbedWire_7.StaticMeshComponent0
[2018.07.22-20.39.29:786][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.BarbedWire_246.StaticMeshComponent0
[2018.07.22-20.39.29:786][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Container_11.StaticMeshComponent0
[2018.07.22-20.39.29:786][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Container_02_206.StaticMeshComponent0
[2018.07.22-20.39.29:786][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Container_10.StaticMeshComponent0
[2018.07.22-20.39.29:786][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Container_9.StaticMeshComponent0
[2018.07.22-20.39.29:786][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Container_8.StaticMeshComponent0
[2018.07.22-20.39.29:786][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Container_7.StaticMeshComponent0
[2018.07.22-20.39.29:786][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Container_6.StaticMeshComponent0
[2018.07.22-20.39.29:786][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Container_5.StaticMeshComponent0
[2018.07.22-20.39.29:786][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Container_4.StaticMeshComponent0
[2018.07.22-20.39.29:786][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Container_3.StaticMeshComponent0
[2018.07.22-20.39.29:786][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.FuelContainer_4.StaticMeshComponent0
[2018.07.22-20.39.29:786][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.LightPole_01_117.StaticMeshComponent0
[2018.07.22-20.39.29:786][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_01_Var5_35.StaticMeshComponent0
[2018.07.22-20.39.29:786][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_31.StaticMeshComponent0
[2018.07.22-20.39.29:786][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_29.StaticMeshComponent0
[2018.07.22-20.39.29:786][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_01_Var4.StaticMeshComponent0
[2018.07.22-20.39.29:786][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_9.StaticMeshComponent0
[2018.07.22-20.39.29:786][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_7.StaticMeshComponent0
[2018.07.22-20.39.29:786][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_6.StaticMeshComponent0
[2018.07.22-20.39.29:786][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_5.StaticMeshComponent0
[2018.07.22-20.39.29:786][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_4.StaticMeshComponent0
[2018.07.22-20.39.29:786][472]    Primitive LandscapeComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Landscape_2.LandscapeComponent_431
[2018.07.22-20.39.29:786][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fence_19.StaticMeshComponent0
[2018.07.22-20.39.29:786][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fence_302.StaticMeshComponent0
[2018.07.22-20.39.29:786][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.AmmoBox_2.StaticMeshComponent0
[2018.07.22-20.39.29:786][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.AmmoBox_01_224.StaticMeshComponent0
[2018.07.22-20.39.29:786][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var29.StaticMeshComponent0
[2018.07.22-20.39.29:786][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var28.StaticMeshComponent0
[2018.07.22-20.39.29:786][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Sandbox_01_Var12.StaticMeshComponent0
[2018.07.22-20.39.29:786][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Sandbox_01_Var11.StaticMeshComponent0
[2018.07.22-20.39.29:786][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Sandbox_01_Var10.StaticMeshComponent0
[2018.07.22-20.39.29:786][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Sandbox_01_Var9.StaticMeshComponent0
[2018.07.22-20.39.29:786][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.FuelContainer_3.StaticMeshComponent0
[2018.07.22-20.39.29:786][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.FuelContainer_2.StaticMeshComponent0
[2018.07.22-20.39.29:787][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Container_2.StaticMeshComponent0
[2018.07.22-20.39.29:787][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Container_01_139.StaticMeshComponent0
[2018.07.22-20.39.29:787][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.FuelContainer_01_120.StaticMeshComponent0
[2018.07.22-20.39.29:787][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_14.StaticMeshComponent0
[2018.07.22-20.39.29:787][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_01_Var6.StaticMeshComponent0
[2018.07.22-20.39.29:787][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_13.StaticMeshComponent0
[2018.07.22-20.39.29:787][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_12.StaticMeshComponent0
[2018.07.22-20.39.29:787][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_11.StaticMeshComponent0
[2018.07.22-20.39.29:787][472]    Primitive LandscapeComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Landscape_2.LandscapeComponent_432
[2018.07.22-20.39.29:787][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var43.StaticMeshComponent0
[2018.07.22-20.39.29:787][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var42.StaticMeshComponent0
[2018.07.22-20.39.29:787][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var39_340.StaticMeshComponent0
[2018.07.22-20.39.29:787][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var38_338.StaticMeshComponent0
[2018.07.22-20.39.29:787][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var37_336.StaticMeshComponent0
[2018.07.22-20.39.29:787][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.BarbedWire_9.StaticMeshComponent0
[2018.07.22-20.39.29:787][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.BarbedWire_8.StaticMeshComponent0
[2018.07.22-20.39.29:787][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var36.StaticMeshComponent0
[2018.07.22-20.39.29:787][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var35.StaticMeshComponent0
[2018.07.22-20.39.29:787][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fence_32.StaticMeshComponent0
[2018.07.22-20.39.29:787][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var34.StaticMeshComponent0
[2018.07.22-20.39.29:787][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var33_312.StaticMeshComponent0
[2018.07.22-20.39.29:787][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fence_25.StaticMeshComponent0
[2018.07.22-20.39.29:787][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fence_24.StaticMeshComponent0
[2018.07.22-20.39.29:787][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fence_22.StaticMeshComponent0
[2018.07.22-20.39.29:787][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fence_21.StaticMeshComponent0
[2018.07.22-20.39.29:787][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fence_20.StaticMeshComponent0
[2018.07.22-20.39.29:787][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.AmmoCrate_01_221.StaticMeshComponent0
[2018.07.22-20.39.29:787][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var26.StaticMeshComponent0
[2018.07.22-20.39.29:787][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var25_210.StaticMeshComponent0
[2018.07.22-20.39.29:787][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.BombShell_5.StaticMeshComponent0
[2018.07.22-20.39.29:787][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.BombShell_4.StaticMeshComponent0
[2018.07.22-20.39.29:787][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.BombShell_2.StaticMeshComponent0
[2018.07.22-20.39.29:787][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.BombShell_01_191.StaticMeshComponent0
[2018.07.22-20.39.29:787][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.WoodPalette_01_188.StaticMeshComponent0
[2018.07.22-20.39.29:787][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Sandbox_01_Var8.StaticMeshComponent0
[2018.07.22-20.39.29:788][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Sandbox_01_Var7.StaticMeshComponent0
[2018.07.22-20.39.29:788][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Sandbox_01_Var1_165.StaticMeshComponent0
[2018.07.22-20.39.29:788][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fuel_Storage_3.StaticMeshComponent0
[2018.07.22-20.39.29:788][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fuel_Storage_02_135.StaticMeshComponent0
[2018.07.22-20.39.29:788][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fuel_Storage_8.StaticMeshComponent0
[2018.07.22-20.39.29:788][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fuel_Storage_7.StaticMeshComponent0
[2018.07.22-20.39.29:788][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fuel_Storage_130.StaticMeshComponent0
[2018.07.22-20.39.29:788][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fuel_Storage_129.StaticMeshComponent0
[2018.07.22-20.39.29:788][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fuel_Storage_4.StaticMeshComponent0
[2018.07.22-20.39.29:788][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fuel_Storage_03_123.StaticMeshComponent0
[2018.07.22-20.39.29:788][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var24.StaticMeshComponent0
[2018.07.22-20.39.29:788][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var23_112.StaticMeshComponent0
[2018.07.22-20.39.29:788][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var22_109.StaticMeshComponent0
[2018.07.22-20.39.29:788][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.BarbedWire_5.StaticMeshComponent0
[2018.07.22-20.39.29:788][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.BarbedWire_105.StaticMeshComponent0
[2018.07.22-20.39.29:788][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_01_Var9_102.StaticMeshComponent0
[2018.07.22-20.39.29:788][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_01_Var8.StaticMeshComponent0
[2018.07.22-20.39.29:788][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_01_Var7.StaticMeshComponent0
[2018.07.22-20.39.29:788][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Gate_4.StaticMeshComponent0
[2018.07.22-20.39.29:788][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Gate_92.StaticMeshComponent0
[2018.07.22-20.39.29:788][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_89.StaticMeshComponent0
[2018.07.22-20.39.29:788][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_87.StaticMeshComponent0
[2018.07.22-20.39.29:788][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_15.StaticMeshComponent0
[2018.07.22-20.39.29:788][472]    Primitive LandscapeComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Landscape_2.LandscapeComponent_415
[2018.07.22-20.39.29:788][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var47.StaticMeshComponent0
[2018.07.22-20.39.29:788][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var46.StaticMeshComponent0
[2018.07.22-20.39.29:788][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var45.StaticMeshComponent0
[2018.07.22-20.39.29:788][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var44.StaticMeshComponent0
[2018.07.22-20.39.29:788][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fence_31.StaticMeshComponent0
[2018.07.22-20.39.29:788][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fence_30.StaticMeshComponent0
[2018.07.22-20.39.29:788][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_6.StaticMeshComponent0
[2018.07.22-20.39.29:788][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_5.StaticMeshComponent0
[2018.07.22-20.39.29:788][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_4.StaticMeshComponent0
[2018.07.22-20.39.29:788][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_3.StaticMeshComponent0
[2018.07.22-20.39.29:788][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Barrel_7.StaticMeshComponent0
[2018.07.22-20.39.29:788][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Barrel_6.StaticMeshComponent0
[2018.07.22-20.39.29:789][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Barrel_5.StaticMeshComponent0
[2018.07.22-20.39.29:789][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Barrel_4.StaticMeshComponent0
[2018.07.22-20.39.29:789][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Barrel_3.StaticMeshComponent0
[2018.07.22-20.39.29:789][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Barrel_2.StaticMeshComponent0
[2018.07.22-20.39.29:789][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Barrel_01_236.StaticMeshComponent0
[2018.07.22-20.39.29:789][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.WaterStorage_4.StaticMeshComponent0
[2018.07.22-20.39.29:789][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.WaterStorage_3.StaticMeshComponent0
[2018.07.22-20.39.29:789][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.WaterStorage_02_177.StaticMeshComponent0
[2018.07.22-20.39.29:789][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.WaterStorage_2.StaticMeshComponent0
[2018.07.22-20.39.29:789][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.WaterStorage_01_173.StaticMeshComponent0
[2018.07.22-20.39.29:789][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Sandbox_01_Var4.StaticMeshComponent0
[2018.07.22-20.39.29:789][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Sandbox_01_Var3.StaticMeshComponent0
[2018.07.22-20.39.29:789][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Sandbox_01_Var2.StaticMeshComponent0
[2018.07.22-20.39.29:789][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.SupplyBox_5.StaticMeshComponent0
[2018.07.22-20.39.29:789][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var18.StaticMeshComponent0
[2018.07.22-20.39.29:789][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var17.StaticMeshComponent0
[2018.07.22-20.39.29:789][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var16.StaticMeshComponent0
[2018.07.22-20.39.29:789][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var15.StaticMeshComponent0
[2018.07.22-20.39.29:789][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_3.StaticMeshComponent0
[2018.07.22-20.39.29:789][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fence_285.StaticMeshComponent0
[2018.07.22-20.39.29:789][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Spotlight_2.StaticMeshComponent0
[2018.07.22-20.39.29:789][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.BarbedWire_3.StaticMeshComponent0
[2018.07.22-20.39.29:789][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var1_17.StaticMeshComponent0
[2018.07.22-20.39.29:789][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var5.StaticMeshComponent0
[2018.07.22-20.39.29:789][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var4.StaticMeshComponent0
[2018.07.22-20.39.29:789][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_01_Var2.StaticMeshComponent0
[2018.07.22-20.39.29:789][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Spotlight_74.StaticMeshComponent0
[2018.07.22-20.39.29:789][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var57_56.StaticMeshComponent0
[2018.07.22-20.39.29:789][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Gate_45.StaticMeshComponent0
[2018.07.22-20.39.29:789][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fence_02_29.StaticMeshComponent0
[2018.07.22-20.39.29:789][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.SM_RW_Mountain12_26.StaticMeshComponent0
[2018.07.22-20.39.29:789][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.SM_RW_SlopeCliff01_straight16_20.StaticMeshComponent0
[2018.07.22-20.39.29:789][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.SM_RW_SlopeCliff01_convex4_17.StaticMeshComponent0
[2018.07.22-20.39.29:789][472]    Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.SM_RW_Mountain7.StaticMeshComponent0
[2018.07.22-20.39.29:789][472]    Primitive SplineMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Landscape_2.SplineMeshComponent_86
[2018.07.22-20.39.29:790][472]    Primitive SplineMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Landscape_2.SplineMeshComponent_120
[2018.07.22-20.39.29:790][472]    Primitive SplineMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Landscape_2.SplineMeshComponent_119
[2018.07.22-20.39.29:790][472]    Primitive LandscapeComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Landscape_2.LandscapeComponent_426
[2018.07.22-20.39.29:790][472]    Primitive LandscapeComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Landscape_2.LandscapeComponent_410
[2018.07.22-20.39.29:790][472]    Primitive LandscapeComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Landscape_2.LandscapeComponent_409


I’ve cleared my Intermediate and Saved folders and rebuilt multiple times. I don’t understand what I am supposed to do despite googling and reading, and a starting point would be warmly appreciated.

Thank you,
r.

Hey there Ostinelli!

It looks like the error might be due to you using static lights in your scene with something that doesn’t support it judging by the error in your first warning box. Have you tried switching your lights to stationary and/or dynamic and seeing if the same error occurs?

Hello Jon,
Thank you for the help. All lighting is either dynamic or stationary. Apparently this is caused by some stationary lighting that is inside of an Actor Blueprint which contains a light spot and a group of static meshes. I’ve removed the light from there and all the errors disappeared.

Is this expected?..

Scratch that. There are 7 of them and all have stationary light. Then, there are 2 Directional Lights (Moveable). I removed the SpotLights I had and the error went away. However, I do need spotlights in my map.

This is a map that has a dynamic Time Of Day so I’m keeping lights dynamic anyway. However: how can I have spotlights and not see this error anymore? If I set all of them as Moveable then the error goes away, though I am surprised I cannot have Stationary lights at all?..