All,
When building my map I get the following errors:
[2018.07.22-19.34.45:738][464]LightingResults: New page: Lighting Build - 22/lug/2018 23:34:45
[2018.07.22-19.34.45:975][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:975][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:975][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:975][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:975][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:975][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:975][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:975][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:975][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:975][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:976][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:976][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:976][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:976][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:976][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:976][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:976][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:976][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:976][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:976][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:976][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:976][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:976][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:976][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:976][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:976][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:977][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:977][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:977][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:977][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:977][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:977][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:977][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:977][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:977][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:977][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:977][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:977][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:977][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:977][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:977][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:978][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:978][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:978][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:978][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:978][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:978][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:978][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:978][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:978][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:978][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:978][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:978][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:978][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:978][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:978][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:978][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:979][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:979][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:979][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:979][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:979][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:979][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:979][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:979][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:979][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:979][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:979][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:979][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:979][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:979][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:979][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:980][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:980][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:980][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:980][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:980][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:980][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:980][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:980][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:980][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:980][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:980][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:980][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:980][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:980][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:980][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:981][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:981][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:981][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:981][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:981][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:981][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:981][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:981][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:981][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:981][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:981][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:981][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:981][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:981][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:981][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:981][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:982][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:982][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:982][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:982][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:982][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:982][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:982][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:982][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:982][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:982][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:982][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:982][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:982][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:982][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:982][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:982][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:983][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:983][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:983][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:983][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:983][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:983][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:983][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:983][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:983][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:983][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:983][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:983][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:983][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:983][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:983][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:983][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:984][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:984][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:984][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:984][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:984][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:984][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:984][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:984][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:984][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:984][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:984][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:984][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:984][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:984][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:984][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:985][464]LightingResults: Warning: Landscape_2 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.45:985][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent was too big and it was automatically reduced. Consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.45:985][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.45:985][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.46:132][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent was too big and it was automatically reduced. Consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.46:132][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.46:680][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent was too big and it was automatically reduced. Consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.46:681][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.46:681][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.46:681][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent was too big and it was automatically reduced. Consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.46:681][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.46:681][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.46:684][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.46:684][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.46:689][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.46:689][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.46:720][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.46:720][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.46:728][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent was too big and it was automatically reduced. Consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.46:729][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.46:729][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.46:732][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent was too big and it was automatically reduced. Consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.46:732][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.46:732][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.46:732][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.46:732][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.46:736][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent was too big and it was automatically reduced. Consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.46:736][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.46:737][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.46:737][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.46:738][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent was too big and it was automatically reduced. Consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.46:738][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:283][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:284][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent was too big and it was automatically reduced. Consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:284][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:284][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.47:284][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:285][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent was too big and it was automatically reduced. Consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:285][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:285][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.47:322][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent was too big and it was automatically reduced. Consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:322][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:322][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.47:385][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:385][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.47:385][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:385][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.47:385][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:385][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.47:386][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:386][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.47:386][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent was too big and it was automatically reduced. Consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:386][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:386][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.47:388][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent was too big and it was automatically reduced. Consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:388][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:388][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.47:390][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent was too big and it was automatically reduced. Consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:390][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:390][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.47:525][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:525][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.47:529][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:532][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:534][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:535][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:537][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:538][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:540][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:540][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2018.07.22-19.34.47:540][464]LightingResults: Warning: InstancedFoliageActor_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
[2018.07.22-19.34.47:549][464]LightingResults: Warning: InstancedFoliageActor_1 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
After that, I can see that there are unbuilt lights:
[2018.07.22-20.39.29:783][472]DumpUnbuiltLightIteractions
[2018.07.22-20.39.29:784][472]Lights with unbuilt interactions: 7
[2018.07.22-20.39.29:784][472] Light SpotLight2_5
[2018.07.22-20.39.29:784][472] Light SpotLight3
[2018.07.22-20.39.29:784][472] Light SpotLight4
[2018.07.22-20.39.29:784][472] Light SpotLight5
[2018.07.22-20.39.29:784][472] Light SpotLight6
[2018.07.22-20.39.29:784][472] Light SpotLight7_12
[2018.07.22-20.39.29:784][472] Light SpotLight_15
[2018.07.22-20.39.29:784][472]
[2018.07.22-20.39.29:784][472]Primitives with unbuilt interactions: 206
[2018.07.22-20.39.29:784][472] Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_9
[2018.07.22-20.39.29:784][472] Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_8
[2018.07.22-20.39.29:784][472] Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_6
[2018.07.22-20.39.29:784][472] Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_4
[2018.07.22-20.39.29:784][472] Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_3
[2018.07.22-20.39.29:784][472] Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_28
[2018.07.22-20.39.29:784][472] Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_27
[2018.07.22-20.39.29:784][472] Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_26
[2018.07.22-20.39.29:784][472] Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_25
[2018.07.22-20.39.29:784][472] Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_22
[2018.07.22-20.39.29:784][472] Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_21
[2018.07.22-20.39.29:784][472] Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_19
[2018.07.22-20.39.29:784][472] Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_18
[2018.07.22-20.39.29:784][472] Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_17
[2018.07.22-20.39.29:784][472] Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_16
[2018.07.22-20.39.29:784][472] Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_15
[2018.07.22-20.39.29:784][472] Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_14
[2018.07.22-20.39.29:784][472] Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_13
[2018.07.22-20.39.29:784][472] Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_12
[2018.07.22-20.39.29:784][472] Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_11
[2018.07.22-20.39.29:784][472] Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_10
[2018.07.22-20.39.29:784][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fence_01_276.StaticMeshComponent0
[2018.07.22-20.39.29:784][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Spotlight_01_50.StaticMeshComponent0
[2018.07.22-20.39.29:784][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var9_35.StaticMeshComponent0
[2018.07.22-20.39.29:785][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.BarbedWire_2.StaticMeshComponent0
[2018.07.22-20.39.29:785][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var8.StaticMeshComponent0
[2018.07.22-20.39.29:785][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.BarbedWire_01.StaticMeshComponent0
[2018.07.22-20.39.29:785][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var7.StaticMeshComponent0
[2018.07.22-20.39.29:785][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var6_25.StaticMeshComponent0
[2018.07.22-20.39.29:785][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var2_12.StaticMeshComponent0
[2018.07.22-20.39.29:785][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var3_6.StaticMeshComponent0
[2018.07.22-20.39.29:785][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_01_Var1_12.StaticMeshComponent0
[2018.07.22-20.39.29:785][472] Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_74
[2018.07.22-20.39.29:785][472] Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_73
[2018.07.22-20.39.29:785][472] Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_72
[2018.07.22-20.39.29:785][472] Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_71
[2018.07.22-20.39.29:785][472] Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_70
[2018.07.22-20.39.29:785][472] Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_7
[2018.07.22-20.39.29:785][472] Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_69
[2018.07.22-20.39.29:785][472] Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_68
[2018.07.22-20.39.29:785][472] Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_29
[2018.07.22-20.39.29:785][472] Primitive FoliageInstancedStaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_20
[2018.07.22-20.39.29:785][472] Primitive SplineMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Landscape_2.SplineMeshComponent_92
[2018.07.22-20.39.29:785][472] Primitive LandscapeComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Landscape_2.LandscapeComponent_414
[2018.07.22-20.39.29:785][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fence_10.StaticMeshComponent0
[2018.07.22-20.39.29:785][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fence_9.StaticMeshComponent0
[2018.07.22-20.39.29:785][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fence_8.StaticMeshComponent0
[2018.07.22-20.39.29:785][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fence_7.StaticMeshComponent0
[2018.07.22-20.39.29:785][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fence_6.StaticMeshComponent0
[2018.07.22-20.39.29:785][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.AmmoCan_5.StaticMeshComponent0
[2018.07.22-20.39.29:785][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.AmmoCan_4.StaticMeshComponent0
[2018.07.22-20.39.29:785][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.AmmoCan_3.StaticMeshComponent0
[2018.07.22-20.39.29:785][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.AmmoCan_2.StaticMeshComponent0
[2018.07.22-20.39.29:785][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.AmmoCan_01_264.StaticMeshComponent0
[2018.07.22-20.39.29:785][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.SupplyPack_3.StaticMeshComponent0
[2018.07.22-20.39.29:785][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_02_253.StaticMeshComponent0
[2018.07.22-20.39.29:785][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var32.StaticMeshComponent0
[2018.07.22-20.39.29:785][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var31.StaticMeshComponent0
[2018.07.22-20.39.29:785][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var30.StaticMeshComponent0
[2018.07.22-20.39.29:786][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.BarbedWire_7.StaticMeshComponent0
[2018.07.22-20.39.29:786][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.BarbedWire_246.StaticMeshComponent0
[2018.07.22-20.39.29:786][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Container_11.StaticMeshComponent0
[2018.07.22-20.39.29:786][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Container_02_206.StaticMeshComponent0
[2018.07.22-20.39.29:786][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Container_10.StaticMeshComponent0
[2018.07.22-20.39.29:786][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Container_9.StaticMeshComponent0
[2018.07.22-20.39.29:786][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Container_8.StaticMeshComponent0
[2018.07.22-20.39.29:786][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Container_7.StaticMeshComponent0
[2018.07.22-20.39.29:786][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Container_6.StaticMeshComponent0
[2018.07.22-20.39.29:786][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Container_5.StaticMeshComponent0
[2018.07.22-20.39.29:786][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Container_4.StaticMeshComponent0
[2018.07.22-20.39.29:786][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Container_3.StaticMeshComponent0
[2018.07.22-20.39.29:786][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.FuelContainer_4.StaticMeshComponent0
[2018.07.22-20.39.29:786][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.LightPole_01_117.StaticMeshComponent0
[2018.07.22-20.39.29:786][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_01_Var5_35.StaticMeshComponent0
[2018.07.22-20.39.29:786][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_31.StaticMeshComponent0
[2018.07.22-20.39.29:786][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_29.StaticMeshComponent0
[2018.07.22-20.39.29:786][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_01_Var4.StaticMeshComponent0
[2018.07.22-20.39.29:786][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_9.StaticMeshComponent0
[2018.07.22-20.39.29:786][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_7.StaticMeshComponent0
[2018.07.22-20.39.29:786][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_6.StaticMeshComponent0
[2018.07.22-20.39.29:786][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_5.StaticMeshComponent0
[2018.07.22-20.39.29:786][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_4.StaticMeshComponent0
[2018.07.22-20.39.29:786][472] Primitive LandscapeComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Landscape_2.LandscapeComponent_431
[2018.07.22-20.39.29:786][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fence_19.StaticMeshComponent0
[2018.07.22-20.39.29:786][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fence_302.StaticMeshComponent0
[2018.07.22-20.39.29:786][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.AmmoBox_2.StaticMeshComponent0
[2018.07.22-20.39.29:786][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.AmmoBox_01_224.StaticMeshComponent0
[2018.07.22-20.39.29:786][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var29.StaticMeshComponent0
[2018.07.22-20.39.29:786][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var28.StaticMeshComponent0
[2018.07.22-20.39.29:786][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Sandbox_01_Var12.StaticMeshComponent0
[2018.07.22-20.39.29:786][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Sandbox_01_Var11.StaticMeshComponent0
[2018.07.22-20.39.29:786][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Sandbox_01_Var10.StaticMeshComponent0
[2018.07.22-20.39.29:786][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Sandbox_01_Var9.StaticMeshComponent0
[2018.07.22-20.39.29:786][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.FuelContainer_3.StaticMeshComponent0
[2018.07.22-20.39.29:786][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.FuelContainer_2.StaticMeshComponent0
[2018.07.22-20.39.29:787][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Container_2.StaticMeshComponent0
[2018.07.22-20.39.29:787][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Container_01_139.StaticMeshComponent0
[2018.07.22-20.39.29:787][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.FuelContainer_01_120.StaticMeshComponent0
[2018.07.22-20.39.29:787][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_14.StaticMeshComponent0
[2018.07.22-20.39.29:787][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_01_Var6.StaticMeshComponent0
[2018.07.22-20.39.29:787][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_13.StaticMeshComponent0
[2018.07.22-20.39.29:787][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_12.StaticMeshComponent0
[2018.07.22-20.39.29:787][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_11.StaticMeshComponent0
[2018.07.22-20.39.29:787][472] Primitive LandscapeComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Landscape_2.LandscapeComponent_432
[2018.07.22-20.39.29:787][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var43.StaticMeshComponent0
[2018.07.22-20.39.29:787][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var42.StaticMeshComponent0
[2018.07.22-20.39.29:787][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var39_340.StaticMeshComponent0
[2018.07.22-20.39.29:787][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var38_338.StaticMeshComponent0
[2018.07.22-20.39.29:787][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var37_336.StaticMeshComponent0
[2018.07.22-20.39.29:787][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.BarbedWire_9.StaticMeshComponent0
[2018.07.22-20.39.29:787][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.BarbedWire_8.StaticMeshComponent0
[2018.07.22-20.39.29:787][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var36.StaticMeshComponent0
[2018.07.22-20.39.29:787][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var35.StaticMeshComponent0
[2018.07.22-20.39.29:787][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fence_32.StaticMeshComponent0
[2018.07.22-20.39.29:787][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var34.StaticMeshComponent0
[2018.07.22-20.39.29:787][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var33_312.StaticMeshComponent0
[2018.07.22-20.39.29:787][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fence_25.StaticMeshComponent0
[2018.07.22-20.39.29:787][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fence_24.StaticMeshComponent0
[2018.07.22-20.39.29:787][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fence_22.StaticMeshComponent0
[2018.07.22-20.39.29:787][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fence_21.StaticMeshComponent0
[2018.07.22-20.39.29:787][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fence_20.StaticMeshComponent0
[2018.07.22-20.39.29:787][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.AmmoCrate_01_221.StaticMeshComponent0
[2018.07.22-20.39.29:787][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var26.StaticMeshComponent0
[2018.07.22-20.39.29:787][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var25_210.StaticMeshComponent0
[2018.07.22-20.39.29:787][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.BombShell_5.StaticMeshComponent0
[2018.07.22-20.39.29:787][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.BombShell_4.StaticMeshComponent0
[2018.07.22-20.39.29:787][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.BombShell_2.StaticMeshComponent0
[2018.07.22-20.39.29:787][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.BombShell_01_191.StaticMeshComponent0
[2018.07.22-20.39.29:787][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.WoodPalette_01_188.StaticMeshComponent0
[2018.07.22-20.39.29:787][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Sandbox_01_Var8.StaticMeshComponent0
[2018.07.22-20.39.29:788][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Sandbox_01_Var7.StaticMeshComponent0
[2018.07.22-20.39.29:788][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Sandbox_01_Var1_165.StaticMeshComponent0
[2018.07.22-20.39.29:788][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fuel_Storage_3.StaticMeshComponent0
[2018.07.22-20.39.29:788][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fuel_Storage_02_135.StaticMeshComponent0
[2018.07.22-20.39.29:788][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fuel_Storage_8.StaticMeshComponent0
[2018.07.22-20.39.29:788][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fuel_Storage_7.StaticMeshComponent0
[2018.07.22-20.39.29:788][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fuel_Storage_130.StaticMeshComponent0
[2018.07.22-20.39.29:788][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fuel_Storage_129.StaticMeshComponent0
[2018.07.22-20.39.29:788][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fuel_Storage_4.StaticMeshComponent0
[2018.07.22-20.39.29:788][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fuel_Storage_03_123.StaticMeshComponent0
[2018.07.22-20.39.29:788][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var24.StaticMeshComponent0
[2018.07.22-20.39.29:788][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var23_112.StaticMeshComponent0
[2018.07.22-20.39.29:788][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var22_109.StaticMeshComponent0
[2018.07.22-20.39.29:788][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.BarbedWire_5.StaticMeshComponent0
[2018.07.22-20.39.29:788][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.BarbedWire_105.StaticMeshComponent0
[2018.07.22-20.39.29:788][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_01_Var9_102.StaticMeshComponent0
[2018.07.22-20.39.29:788][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_01_Var8.StaticMeshComponent0
[2018.07.22-20.39.29:788][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_01_Var7.StaticMeshComponent0
[2018.07.22-20.39.29:788][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Gate_4.StaticMeshComponent0
[2018.07.22-20.39.29:788][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Gate_92.StaticMeshComponent0
[2018.07.22-20.39.29:788][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_89.StaticMeshComponent0
[2018.07.22-20.39.29:788][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_87.StaticMeshComponent0
[2018.07.22-20.39.29:788][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_15.StaticMeshComponent0
[2018.07.22-20.39.29:788][472] Primitive LandscapeComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Landscape_2.LandscapeComponent_415
[2018.07.22-20.39.29:788][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var47.StaticMeshComponent0
[2018.07.22-20.39.29:788][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var46.StaticMeshComponent0
[2018.07.22-20.39.29:788][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var45.StaticMeshComponent0
[2018.07.22-20.39.29:788][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var44.StaticMeshComponent0
[2018.07.22-20.39.29:788][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fence_31.StaticMeshComponent0
[2018.07.22-20.39.29:788][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fence_30.StaticMeshComponent0
[2018.07.22-20.39.29:788][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_6.StaticMeshComponent0
[2018.07.22-20.39.29:788][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_5.StaticMeshComponent0
[2018.07.22-20.39.29:788][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_4.StaticMeshComponent0
[2018.07.22-20.39.29:788][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_3.StaticMeshComponent0
[2018.07.22-20.39.29:788][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Barrel_7.StaticMeshComponent0
[2018.07.22-20.39.29:788][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Barrel_6.StaticMeshComponent0
[2018.07.22-20.39.29:789][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Barrel_5.StaticMeshComponent0
[2018.07.22-20.39.29:789][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Barrel_4.StaticMeshComponent0
[2018.07.22-20.39.29:789][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Barrel_3.StaticMeshComponent0
[2018.07.22-20.39.29:789][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Barrel_2.StaticMeshComponent0
[2018.07.22-20.39.29:789][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Barrel_01_236.StaticMeshComponent0
[2018.07.22-20.39.29:789][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.WaterStorage_4.StaticMeshComponent0
[2018.07.22-20.39.29:789][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.WaterStorage_3.StaticMeshComponent0
[2018.07.22-20.39.29:789][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.WaterStorage_02_177.StaticMeshComponent0
[2018.07.22-20.39.29:789][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.WaterStorage_2.StaticMeshComponent0
[2018.07.22-20.39.29:789][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.WaterStorage_01_173.StaticMeshComponent0
[2018.07.22-20.39.29:789][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Sandbox_01_Var4.StaticMeshComponent0
[2018.07.22-20.39.29:789][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Sandbox_01_Var3.StaticMeshComponent0
[2018.07.22-20.39.29:789][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Sandbox_01_Var2.StaticMeshComponent0
[2018.07.22-20.39.29:789][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.SupplyBox_5.StaticMeshComponent0
[2018.07.22-20.39.29:789][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var18.StaticMeshComponent0
[2018.07.22-20.39.29:789][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var17.StaticMeshComponent0
[2018.07.22-20.39.29:789][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var16.StaticMeshComponent0
[2018.07.22-20.39.29:789][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var15.StaticMeshComponent0
[2018.07.22-20.39.29:789][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_3.StaticMeshComponent0
[2018.07.22-20.39.29:789][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fence_285.StaticMeshComponent0
[2018.07.22-20.39.29:789][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Spotlight_2.StaticMeshComponent0
[2018.07.22-20.39.29:789][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.BarbedWire_3.StaticMeshComponent0
[2018.07.22-20.39.29:789][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var1_17.StaticMeshComponent0
[2018.07.22-20.39.29:789][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var5.StaticMeshComponent0
[2018.07.22-20.39.29:789][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var4.StaticMeshComponent0
[2018.07.22-20.39.29:789][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Wall_01_Var2.StaticMeshComponent0
[2018.07.22-20.39.29:789][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Spotlight_74.StaticMeshComponent0
[2018.07.22-20.39.29:789][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Concrete_Barrier_01_Var57_56.StaticMeshComponent0
[2018.07.22-20.39.29:789][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Gate_45.StaticMeshComponent0
[2018.07.22-20.39.29:789][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Fence_02_29.StaticMeshComponent0
[2018.07.22-20.39.29:789][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.SM_RW_Mountain12_26.StaticMeshComponent0
[2018.07.22-20.39.29:789][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.SM_RW_SlopeCliff01_straight16_20.StaticMeshComponent0
[2018.07.22-20.39.29:789][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.SM_RW_SlopeCliff01_convex4_17.StaticMeshComponent0
[2018.07.22-20.39.29:789][472] Primitive StaticMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.SM_RW_Mountain7.StaticMeshComponent0
[2018.07.22-20.39.29:789][472] Primitive SplineMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Landscape_2.SplineMeshComponent_86
[2018.07.22-20.39.29:790][472] Primitive SplineMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Landscape_2.SplineMeshComponent_120
[2018.07.22-20.39.29:790][472] Primitive SplineMeshComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Landscape_2.SplineMeshComponent_119
[2018.07.22-20.39.29:790][472] Primitive LandscapeComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Landscape_2.LandscapeComponent_426
[2018.07.22-20.39.29:790][472] Primitive LandscapeComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Landscape_2.LandscapeComponent_410
[2018.07.22-20.39.29:790][472] Primitive LandscapeComponent /Game/Maps/Levels/OSA_Level_1.OSA_Level_1:PersistentLevel.Landscape_2.LandscapeComponent_409
I’ve cleared my Intermediate and Saved folders and rebuilt multiple times. I don’t understand what I am supposed to do despite googling and reading, and a starting point would be warmly appreciated.
Thank you,
r.