Lighting methods for oversized environments

I am working on a toy-soldier type game, where the environment you play in is much larger than your player character. However, I am having initial lighting issues attempting to light the room using a static directional light and skylight. I would like to increase the amount of ambient lighting in the room so it doesn’t look like the sun just lights one spot on the floor. What would be the best method for achieving this?

Solved: It was an issue relating to the sky light. Don’t quite remember how I fixed it.